#include "colors.inc" #include "shapes.inc" #include "textures.inc" #declare Saeule = union { cylinder { <0, 0, 0>, <0, 0.3, 0>, 1.2 texture { PinkAlabaster } } cone { <0, 0.3, 0>, 0.8, <0, 3.5, 0>, 0.6 texture { Blood_Marble } } scale <0.5, 1, 0.5> } camera { location <0, 2, -5> look_at <0, 2, 2> } plane { <0, 1, 0>, 0 pigment { checker color Black color White } scale 2 } object { Saeule translate <-1, 0, 1> } object { Saeule translate <1, 0, 1> } object { Saeule translate <-3, 0, 3> } object { Saeule translate <3, 0, 3> } object { Saeule translate <0, 0, 51> } sphere { <3, 0.5, 1>, 0.5 texture { Glass ior 3.0 refraction 1.0 } } light_source { <2, 4, -3> color White } plane { <0, 1, 0>, 100 texture { Blood_Sky ambient 0.5 scale 500 } } light_source { <-2, 4, 3> color Yellow }